scene-transition
Import from @pierre/ecs/modules/scene-transition.
Tick-boundary world-transition primitives for ECS games.
V1 scope: queue transition appliers between ticks, and transfer batches of
entities between worlds using EcsWorld.transferEntity semantics.
type TransitionApplier = () => void;
class SceneTransitionQueue { enqueue(applier: TransitionApplier): void; replace(applier: TransitionApplier): void; applyNext(): boolean; takeNext(): TransitionApplier | null; hasPending(): boolean; clear(): void; readonly size: number;}
function transferEntities( to: EcsWorld, from: EcsWorld, ids: readonly EntityId[], componentNames?: readonly string[],): void;replaceprovides last-write-wins behavior for games that only allow one pending transition at a time.transferEntitiesonly copies components; tag transfer remains game-owned, matchingEcsWorld.transferEntitysemantics.