Roguelike
Turn-based dungeon crawl on generated floors: shadowcast field of view and fog, A* chasing and line-of-sight archers from one behaviour tree, a turn cycler over every actor, floors swapped by scene transition, and checksummed, migrated saves.
Controls: Arrows/WASD move & attack · Space wait · Q drink potion · K save · L load · R new run
Source: examples/roguelike
Exercises: asset-loader, behavior-tree, camera, easing, grid-based, input, math, noise, pathfinding, render-canvas2d, rng, save, scene-transition, texture-atlas, transform, turn-based, tween.