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screenPointToRay

screenPointToRay(x, y, cam, pose): Ray3

Defined in: src/modules/camera-3d/project.ts:76

The world ray through screen pixel (x, y) — for picking and aiming. A perspective ray starts at the camera and fans out through the pixel; an orthographic ray starts on the near plane under the pixel and runs along the view axis, so rays through different pixels are parallel.

number

number

Camera3D

CameraPose

Ray3