tickFsm
tickFsm<
TCtx,TKey>(fsm,states,ctx,dtMs):void
Defined in: src/modules/fsm/fsm.ts:48
Advance a machine by one tick: accumulate time-in-state, run the
current state’s update, and on a returned key transition — run the
old state’s onExit, switch, reset elapsedMs, run the new state’s
onEnter. Returning the same key (or null) stays without re-entering.
Single-machine: to drive many entities, loop them and call tickFsm
per entity, supplying whatever per-entity context the handlers need
(e.g. set ctx.currentEntity before each call).
Contract: update must return null or a key present in states
(returning an unmapped key throws on the follow-up onEnter), and a
handler must not call tickFsm on the same machine (no re-entrancy).
Type Parameters
Section titled “Type Parameters”TCtx
TKey extends string
Parameters
Section titled “Parameters”Fsm<TKey>
states
Section titled “states”FsmStates<TCtx, TKey>
TCtx
number
Returns
Section titled “Returns”void