simplex3D
simplex3D(
x,y,z,seed?):number
Defined in: src/modules/noise/noise.ts:360
Ken Perlin’s simplex noise, 3D — gradient noise on a tetrahedral lattice,
the 3D sibling of simplex2D and the usual pick for volumetric terrain,
clouds and flow fields.
Uses the canonical 32 scaling; paired with unit-length gradients (as here)
that puts the practical peak at about 0.69 rather than 1 — still inside
[-1, 1], but scale by amplitude if you need the full swing.
Parameters
Section titled “Parameters”number
number
number
number = 0
Returns
Section titled “Returns”number