createEventInput
createEventInput<
TAction>(map,providers):EventInput<TAction>
Defined in: src/modules/input/event-input.ts:57
Wires one or more InputProviders to an action map and returns an
event-dispatched EventInput.
Edges are action-level and identical to createInput’s: a down
event fires when an action transitions from zero aliased codes down to at
least one, an up event when the last one releases. Pressing a second
alias while the first is held does NOT re-fire down, and OS key-repeat is
deduped — so holding a key produces one down, not a stream.
Dispatch is synchronous, from the provider’s own DOM listener. A
handler therefore runs mid-tick if the key arrives mid-tick, matching
Godot’s _input (which runs outside _process). Consumers that need
actions applied at a turn or tick boundary enqueue inside their handler and
drain at that boundary; this module deliberately owns no queue.
Providers are NOT started here — KeyboardProvider attaches its listeners
on construction. The factory simply subscribes for the translation layer.
A throwing handler propagates out to the provider’s listener; it is not swallowed, and the remaining handlers for that edge are skipped.
Type Parameters
Section titled “Type Parameters”TAction
Section titled “TAction”TAction extends string
Parameters
Section titled “Parameters”InputMap<TAction>
providers
Section titled “providers”readonly InputProvider[]
Returns
Section titled “Returns”EventInput<TAction>