findPath
findPath(
options):PathNode[] |null
Defined in: src/modules/pathfinding/pathfinding.ts:71
A* pathfinding on an abstract 2D grid.
Returns the ordered waypoints excluding the start and
including the goal, or null if unreachable / the goal itself
is not traversable. Returns an empty array when from equals to.
The algorithm is grid-agnostic: neighbor generation, edge cost, and
traversability are all caller-supplied. Defaults match an
8-directional tile grid with 2 cardinal / 3 diagonal cost (so
straight corridors are preferred over diagonal zigzags).
Parameters
Section titled “Parameters”options
Section titled “options”Returns
Section titled “Returns”PathNode[] | null