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mat4LookAt

mat4LookAt(eye, target, up?): Mat4

Defined in: src/modules/math/mat4.ts:220

The view matrix of a camera at eye looking at target — world to camera space, with the camera’s -Z toward target and +Y as close to up as the view direction allows (gl-matrix lookAt; three.js Matrix4.lookAt returns only the rotation, the other way round).

eye === target has no view direction and yields the identity. An up parallel to the view direction falls back to world +Z, then +X.

Vec3

Vec3

Vec3 = ...

Mat4